// NEURAL TECHNOLOGY DIVISION — EST. 2024

BIOHAZARD CORP

We engineer the future at the intersection of AI, game development, and immersive technology. From neural voice assistants to full Unreal Engine pipelines — built for the next generation.

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01 // Projects

What We've Built

A collection of cutting-edge tools, plugins, and AI-powered systems — each one pushing the boundary of what's possible inside and outside Unreal Engine 5.

Active Development Flagship

WingManSC

A comprehensive Unreal Engine 5 plugin delivering a full AI voice assistant pipeline for Star Citizen. Combines real-time speech recognition, LLM routing, neural TTS synthesis, radio DSP effects, and live StarHead API data into a single seamless system with a fully customizable persona engine.

  • Real-time STT with streaming transcription pipeline
  • Multi-LLM routing — cloud & local GGUF support
  • XTTS-v2 ONNX local TTS with voice cloning
  • Radio DSP effects chain with comms simulation
  • StarHead API integration for live game data
  • Custom persona system with memory management
UE5 C++ ONNX Runtime XTTS-v2 Whisper STT StarHead API DSP
01
AI Server

MCP Server

MetaHuman-powered MCP server with real-time TTS, lip-sync animation, and vision-capable LLM support. Features neon-themed Spectra Neural Interface bridging JavaScript and C++.

  • MetaHuman avatar with real-time lip sync
  • Vision LLM support (Gemma 4, Llama, Qwen)
  • JS ↔ C++ WebBrowser bridge
  • Spectra Neural Interface UI
MetaHuman MCP Protocol UWebBrowser
02
Neural TTS

CoquiTTS Vista

Full ONNX-converted XTTS-v2 pipeline for local neural speech synthesis inside Unreal Engine 5. Zero external dependencies, ultra-low latency voice cloning.

  • speaker_encoder.onnx
  • gpt_decoder.onnx
  • hifigan_vocoder.onnx
  • Custom Python 3.10 conversion pipeline
ONNX XTTS-v2 Python
03
Multiplayer

EOS Vista

Complete Epic Online Services integration plugin with 12 feature categories, full Blueprint library, and comprehensive editor tooling for UE5 projects.

  • 12 EOS feature categories
  • Full Blueprint library
  • Editor tooling & visual debugger
  • Multiplayer matchmaking ready
EOS SDK Blueprints UE5
04
Robotics

PiDog VR Bridge

Real-time WebSocket control of a SunFounder PiDog robot with MJPEG camera streaming as a live VR feed and MCP agent HTTP bridge — physical meets virtual.

  • WebSocket robot control
  • MJPEG camera → VR feed
  • MCP agent HTTP bridge
WebSocket MJPEG Raspberry Pi
05
AI Tools

GGUF Inspector

UE5 plugin for reading and editing GGUF model files with a custom Slate UI. Inspect quantized AI model weights, metadata and tensor info directly inside the Unreal Editor.

  • GGUF binary parser
  • Custom Slate editor panel
  • Tensor weight visualization
Slate UI GGUF C++
06
In Progress Game Hub

Spectra AI Hub

A cyberpunk-themed UE5 game hub featuring an AI selector widget, 3D arcade game Tetro 3D, music component, and the full Spectra AI interface — all wrapped in neon-drenched cyberpunk UI assets and UMG/WebBrowser integration.

UE5 UMG WebBrowser Cyberpunk UI Tetro 3D AI Selector Music System
07
Animation

MetaHuman Lip-Sync

Real-time lipsync animation pipeline for MetaHuman characters driven by live TTS audio. Sub-100ms latency phoneme-to-viseme mapping with natural expression blending.

MetaHuman Audio2Face Blueprints
08
Concept Game

SC Arcade — Solo AI

A sci-fi space action-arcade game designed for solo play against an intelligent AI opponent. Taking the Star Citizen universe into a tight, replayable arcade experience.

UE5 AI Behavior Space Combat
09

02 // AI Voice Pipeline

WingManSC AI Flow

Every voice interaction routes through a precision-engineered pipeline — from raw audio capture to synthesized radio transmission in real time.

🎙️
STEP 01
Audio Capture
Raw mic input via UE5 Audio Capture component
🔊
STEP 02
VAD Filter
Voice activity detection cuts silence and noise
📝
STEP 03
Whisper STT
Streaming transcription via Whisper model
🧠
STEP 04
LLM Router
Cloud or local GGUF model selection & inference
STEP 05
StarHead API
Live game data injection into context
🎤
STEP 06
XTTS-v2 ONNX
Local neural TTS synthesis with voice cloning
📡
STEP 07
Radio DSP
Comms filter, static, EQ and transmission FX

03 // Technology

Our Tech Stack

The arsenal of tools, engines, frameworks and AI models powering every project we ship.

🎮
Unreal Engine 5
Core Platform
C++ / Blueprints
Primary Languages
🧠
ONNX Runtime
ML Inference
🎙️
Whisper STT
Speech-to-Text
🔊
XTTS-v2
Neural TTS
🤖
GGUF / llama.cpp
Local LLM
👤
MetaHuman
Digital Humans
🐍
Python 3.10
ML Toolchain
🌐
WebSocket / HTTP
Real-time Comms
🎛️
MCP Protocol
AI Tool Interface
🎯
EOS SDK
Multiplayer
🖥️
Slate UI
Editor Tooling
📡
StarHead API
Game Data
🔴
Visual Studio 2022
IDE
🤖
Claude AI
AI Co-Pilot
🐕
SunFounder PiDog
Robotics

04 // About

The Division

Biohazard Corp is an independent technology studio pushing the absolute limits of what a single developer can create. Founded by a solo engineer with a vision for immersive, AI-powered experiences, every project is a full commitment to technical excellence.

Our work lives at the bleeding edge — where Unreal Engine 5 meets machine learning inference, where voice AI meets game systems, and where robotics meets virtual reality. We don't build demos. We build production-grade systems.

Inspired by the worlds of Star Citizen, cyberpunk aesthetics, and the relentless march of AI capability — we're here to ship the tools and games that haven't been built yet.

100% Solo Built
UE5 Primary Engine
C++ Core Language
AI First Approach
VOICE AI UE5 DSP ONNX LLM STT

05 // Contact

Let's Build Together

Ready to Transmit?

Whether it's a collaboration, commission, or just geeking out about AI and UE5 — open channel.

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